Open Titles
Open titles are a personal passion of mine — a place where motion design becomes storytelling and defines the tone from the very first seconds. Opening titles are also where a film first breathes. I see them as a concise design space to establish rhythm, mood, and narrative intent before the story unfolds.
Open Titles Showreel 2026
Hide and Seek
Atmospheric and restrained, the opening titles for this Ukrainian crime drama unfold like fragments of a collective nightmare.
Stark industrial landscapes, ghostly silhouettes, and cold desaturated tones reflect the show’s central themes of disappearance and trauma
Fock
This title sequence immerses viewers in early 19th-century Estonia, blending stately minimalism with subtle surrealism.
Through layered textures, symbolic imagery, and restrained motion, it sets the tone for a historical crime drama where identity, inheritance, and justice inter
13 Department
Built around the perspective of a blind woman detective, this title sequence translates sensory absence into haunting visual textures.
Glitched silhouettes, spectral colors, and defocused light create an atmosphere of uncertainty and fractured perception. The sequence serves as both a prologue and a psychological map to the series’ dark investigative world
Cosa Nostra
I designed the opening titles for the Ukrainian-Italian comedy Koza Nostra. Mama їде (2022), aiming to reflect its unique blend of mafia parody and heartfelt family dynamics.
The sequence combines bold illustrations, satirical symbolism, and dynamic compositions to set the irreverent tone from the very first frame.
Letters from Riviera
An animated vertical miniseries (12 episodes, 9:16) set in a fictional French Riviera village, summer 1962. A young mail carrier inherits her father's route — and finds in his old bag an unmarked envelope hiding three generations of silence.
Gouache illustration style. Each episode is a standalone letter-story that mirrors the central father-daughter relationship.
Full pre-production — from concept through 12-episode arc, character sheets, visual style matrices, sound design briefs, and episode-level storyboards — built entirely through AI.Director.Toolset.
Promise of Vision
An experimental science documentary exploring the future of sight restoration through neuroimplants. The project follows a Ukrainian veteran blinded in war as he visits leading labs across Europe and the US, searching for ways to see again.
PROBLEM
How do you tell a story about sight when the protagonist can’t see—and how do you visualize technologies that are physically invisible, still experimental, and often misunderstood? The film needed a visual language that is emotionally legible, scientifically grounded, and cinematic.
SOLUTION
I developed a modular visual R&D pipeline that translates neuroprosthetics research into screen language—combining real interviews with AI-generated and procedural visualizations of “artificial vision.”
RESULT
The project evolved into a modular concept: documentary + VR experience + art installation. Currently in development with international neuroscience centers and festivals.
Tesla.Resonance
A vertical animated series (10 × 3 min, 9:16) about Nikola Tesla — inventor, visionary, and a man who died alone in a hotel room with a pigeon as his only companion.
In 2012, I was creative producer of a docudrama about Tesla that sold internationally and won multiple awards, including Cannes Corporate Gold and Houston Platinum. The story stayed with me — along with everything I wanted to show but couldn't, limited by budget, time, and the technology of that era.
Now, generative AI makes that vision possible. RESONANCE reimagines Tesla's life through two visual modes - documentary realism and sci-fi - shifting between the man's daily struggle and the world as he perceived it.
51 shots in pilot episode, concept to Premiere-ready XML in one working session through AI.Director.Toolset.
Mars Colony High
An animated sci-fi series set in the first Martian high school, 2089. A group of teenagers born on Mars — the first generation that has never seen Earth — navigate rivalries, first loves, and identity crises 225 million kilometers from anyone who could help. The colony needs them to become engineers and scientists. They just want to figure out who they are.
The project was first presented at Cartoon Forum in Lille, France in 2019, originally designed around Unreal Engine real-time animation. Years later, new generative technologies have reopened the production approach — making it possible to achieve the visual ambition.
In active development.
VIGIL AI
VIGIL is an autonomous AI artistic agent that senses the state of the world each day through six channels (API), reflects through memory and manifesto, and produces or refuses a single public gesture.
It is not a news visualizer.
It is not a poster bot.
It is not a style engine.
It is a symbolic system with:
- perception
- memory
- self-critique
- evolving obsessions
- changing technique
- changing render language
- refusal as a valid action
Art Studies
Experiments in digital image-making and painting.
Digital Studies
Digital experiments, generative sketches, and visual research that lives between personal curiosity and professional work. Most of this never becomes a project — it stays as a question I needed to ask myself in pixels.
Same principle as the oil: to understand how images work, you have to make them — not just analyze them.
Oil & Acryl
I'm not a painter — and I don't pretend to be one. But I believe you can't seriously study visual art without getting your hands dirty. Oil and acrylic are how I test ideas about color, texture, and composition outside the screen — slowly, physically, with no Ctrl+Z.
Movie Posters
Movie posters are often the first point of contact between a project and its audience. They define tone, genre, and emotional direction in a single image.
I develop key visuals for film and media projects, treating each poster as a condensed narrative statement. My work often includes art direction for actor photoshoots, aligning performance, lighting, and composition with the story’s visual identity.
Academic Activities
Teaching and public discussions on artificial intelligence in filmmaking and visual arts.
Innovations for Movie Production and Creative Industries
«INNOVATIONS FOR MOVIE PRODUCTION AND CREATIVE INDUSTRIES» course for Ukrainian Film School — 9 lectures on AI innovations for film production, covering LLMs, image/video generation, sound design, virtual production, digital humans, and ethics.
Artificial Intelligence in the Context of Visual Arts Development
«ARTIFICIAL INTELLIGENCE IN THE CONTEXT OF VISUAL ARTS DEVELOPMENT» for National Academy of Fine Arts and Architecture — 11 lectures + 2 seminars on artificial intelligence in the context of visual arts development. From generative image models and style analysis to deepfakes, 3D scanning, and cognitive aspects of AI-generated art perception.
Public Speaking
Conference talks, panels, and industry presentations on AI integration in film and visual arts production — from practical workflows to ethical frameworks.
Topics include generative pipelines for professional filmmaking, AI-driven visual analysis, production automation, and the evolving role of authorship in AI-assisted creative work.